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- DOOM: Degeneration I
- By: Brian J. "Blazkowicz" Rowan
- PLAY THIS LEVEL by typing DOOM -FILE DEGENRTE.WAD
-
- This level was created from scratch with DEU 5.0. It is possible to play
- it in 1-player, multiplayer cooperative, or Deathmatch modes. This level
- took a long time to make, and a lot of debugging to fix stuff like texture
- offsets.
-
- I built this level with looks in mind rather than the challenge factor.
- Still, it's moderately hard to get through on Ultra-violence. As far as
- Nightmare goes, I haven't beat it yet on that mode. If anyone manages to
- beat this, send me a LMP demo file of your victory. (My CIS address is at
- the end of this file).
-
- This level is Episode 2, Mission 6. If you have the program MOVELEV (by
- Steve Simpson) you can change this, but if you don't and you want to get
- there in a hurry, start the game on any episode and type IDCLEV26. You'll
- lose your ammo and any cheat modes you've got working, so don't bother
- activating all that stuff beforehand. Oh, yeah, please try playing this
- level without using any codes! Not only will using codes spoil all the
- surprises, but it might also ruin the look of the level (especially if you
- turn the lights on!)
-
- Finally, this is called "Degeneration I" because it is mission 1 of a
- series which I'll be appending to over the next few months. It takes a
- while to make a level this big, but now that I've got some experience,
- things should move along a little faster. Feel free to E-mail me any
- comments or questions (or especially any errors and a way to fix them!).
- Thanks.
-
- WARNING: I am not responsible for any damage to your hardware or software
- resulting from the use of this level.
-
- Brian J. "Blazkowicz" Rowan
- CIS: 73552,3423
-
-